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This long journey has come to an end but the lessons learned well last. During the past week I had the chance to struggle on working the Level Manager Menu. This was to be a menu in which there was a map of the "galaxy". It would display all the worlds and you can explore the "galaxy" using the mouse. You can only start at the initial planet and once that level had been completed you can move to the next world. From earlier experiences I decided that simplicity is the best model. I based the idea of the map off Donkey Kong Country.
All the planets except the initial one would look dead. Upon successfully completing the mission on that planet it would change from a dead world to a more lively looking glowing world. The player could also see how well they did on a three star rating system. All of this was meant to be hooked up later to the rest of the game. Unfortunately we never had a enough time to do this. I also took time to create some art for the main menu. Again, due to time we didn't have time to put it in.

I took great satisfaction in making all of this but it took a great deal of work, learning and persistence. I must admit, it's not easy making something, anything in Unity for the first time. It gets frustrating at times. Sometimes things fail, but patience is a virtue that I feel I have learned as well as gained through this experience. I feel like initially there is this phase of frustration and confusion. Then eventually some momentum starts building up as more and more successful additions are made. So looking back it, the process that I enjoyed the most because when something does work well, it feels really good.